This is a real-time environment I created in Unreal Engine 5.2. I modeled the barrel, crate, well and statue in Maya and used Substance Painter to texture everything. I utilized some Quixel assets and Unreal modeling tools to further populate the environment with stones  and plants. I also added the birds, fog effects and wind for extra realism. 

Extended Cinematic to practice Camera Movement, Character Art and Rigging

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